Game Development Reference
In-Depth Information
Save the scene as Kila_VizRig.mb—we now have complete control over how the icons are
viewed. This should make the animation process much easier.
Follow this same procedure to apply visibility controls to Grae.
Color Coding for Icons
There is one final visual aid we can add to help distinguish our control icons. We can alter
each icon's wireframe color, essentially color-coding them.
At present, all of our controls are white. This is good because it makes them stand out. But
what happens if we are looking from the side? Knowing whether you are selecting the left
or right arm could be difficult. Adding colors to different areas of the rig will help to dis-
tinguish the side you are working on.
The color for each icon is currently locked to the Rig_Controls layer. Initially, this was a
useful layer to have—we don't need it anymore, though, because we can now control the
icons' visibility by means of our new visibility icon.
1. Delete the Rig_Controls layer by right-clicking it in the Layer Editor and selecting
Delete. All the icons will return to the default color of dark blue.
2. Select the LeftFoot icon and open up its Attribute Editor by pressing Ctrl+A ( Fig-
ure 12.76 , left).
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