Game Development Reference
In-Depth Information
FIGURE 12.72 Kila and Grae, fully equipped with their rigs
Visibility Controllers
Withalltheseiconslyingaround,yourMayascenecanbecomemessyanddifficulttonav-
igate. The final tool we will use in this chapter is a visibility control, which lets us show or
hide the various icons. For the animator, it's an easy way to identify what icons are needed
and hide the ones not being used.
Before we implement the visibility control, we first need to take a broad look at our scene.
LoadtheKila_XtrasRig.mbfileyouhavebeenworkingonsofar,andopenuptheOutliner.
As you can see in Figure 12.73 , left, we have lots of new objects that are forming the rig.
Let's compile them all into a nice neat group.
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