Game Development Reference
In-Depth Information
FIGURE 12.60 Create a three-point arc.
4. Switch to the perspective view. Move the curve so it sits above the left shoulder
( Figure 12.61 , middle). When you are happy with the position, point-snap the
pivot point to the actual shoulder joint ( Figure 12.61 , right).
FIGURE 12.61 Position the icon above the left shoulder.
5. Freeze the transforms and delete the history.
6. With the icon in place, connect it to the clavicle so that it will control the joint's ro-
tation. Select the icon (LeftClavicle) first, and then add the corresponding joint
(L_Clavicle) to the selection.
7. Go to Constrain > Aim and open the options ( Figure 12.62 ) .
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