Game Development Reference
In-Depth Information
FIGURE 12.53 Snap the cube to Grae's left-rear knee joint.
2. Select the cube (L_KneePos) and, holding Shift, select the L_AnkleIK IK handle.
3. Go to Constrain > Pole Vector to restrict the knee's movement. Now the rear knee
joint will always point toward the cube.
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