Game Development Reference
In-Depth Information
FIGURE 12.53
Snap the cube to Grae's left-rear knee joint.
2.
Select the cube (L_KneePos) and, holding Shift, select the L_AnkleIK IK handle.
3.
Go to Constrain > Pole Vector to restrict the knee's movement. Now the rear knee
joint will always point toward the cube.