Game Development Reference
In-Depth Information
FIGURE 12.51 Snap L_AnkleTilt's pivot to the L_Toes joint.
2. Group L_ToeIK to itself, and rename the group to L_BallRotate. Snap this group's
pivot to the same joint as the L_AnkleTilt group.
3. For the final group, select and group L_AnkleTilt, L_BallRotate, and the last IK
handle that hasn't been grouped yet, L_BallIK. Name the group L_FootTwist.
Again, snap the group's pivot to the same joint as the previous two groups.
4. Now that we have these control groups in place, we can connect them to the appro-
priate attributes on the foot icon. Using the Connection Editor:
Connect the LeftFoot's Ball_Rotate attribute to the L_BallRotate's Rotate X attrib-
ute ( Figure 12.52 , left).
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