Game Development Reference
In-Depth Information
Additional Foot Controls for Grae
Simplymovingthefootaroundinspaceisn'tenough;weneedtofreeupthetoesandankle.
Enabling them to be animated individually will give the creature more life. As we've done
before, we'll begin by adding attributes to the foot icon.
1. Select the left foot icon, and go to Modify > Add Attribute to open the Add Attrib-
ute dialog box.
2. Create six Float attributes called Ball_Rotate, Ankle_Tilt, Foot_Twist,
L_Toe_Rotate, M_Toe_Rotate, and R_Toe_Rotate.
3. Connect the Toe_Rotate attributes to the actual toes, using the Connection Editor
(Window > General Editors > Connection Editor).
4. Select the foot icon and click Reload Left ( Figure 12.49 , left). Then select the out-
er toe joint and click Reload Right.
FIGURE 12.49 Connect LeftFoot's L_Toe_Rotate attribute to L_OuterToe's RotateX at-
tribute.
5. Highlight L_Toe_Rotate in the Outputs list, and then Rotate X in the Inputs sec-
tion, connecting these attributes ( Figure 12.49 , right).
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