Game Development Reference
In-Depth Information
5.
Select the L_ConToe joint and group it to itself (Ctrl+G/Cmd+G). Rename the
group L_FootTwist; then edit its pivot, snapping it to the L_ConBall joint.
6.
Now you can connect the Foot_Twist attribute on the LeftFoot icon to the
L_FootTwist group's Y rotation (
Figure 12.44
). You now have the ability to rotate
the foot around the ball joint (
Figure 12.45
,
right).
FIGURE 12.44
Connect the Foot_Twist attribute to the Y rotation of the new
L_FootTwist group.