Game Development Reference
In-Depth Information
5. Select the L_ConToe joint and group it to itself (Ctrl+G/Cmd+G). Rename the
group L_FootTwist; then edit its pivot, snapping it to the L_ConBall joint.
6. Now you can connect the Foot_Twist attribute on the LeftFoot icon to the
L_FootTwist group's Y rotation ( Figure 12.44 ). You now have the ability to rotate
the foot around the ball joint ( Figure 12.45 , right).
FIGURE 12.44 Connect the Foot_Twist attribute to the Y rotation of the new
L_FootTwist group.
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