Game Development Reference
In-Depth Information
FIGURE 12.42 Adjusting the Tip_Toe attribute will make the character stand on her toes.
The final attribute to connect is the Foot_Twist. This will cause the whole foot to rotate
around the ball joint. We have the same issue here that we had with the Toe_Rotate attrib-
ute: If we connect to the Y rotation of the L_ConBall joint, only the back of the foot but
not the front will rotate. This makes the foot take an unnatural bend ( Figure 12.43 , right).
So,aswedidwiththeToe_Rotate attribute, wewilluseagroupnodetosolvetheproblem.
FIGURE 12.43 Rotating the ball joint around the Y axis gives unwanted results.
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