Game Development Reference
In-Depth Information
FIGURE 12.40 The Toe_Rotate in action
Notice that the joints on the control foot do not move. This is not a problem,
though; all we will see when the character is completed is the actual geometry
moving.
4. Next is the Tip_Toe attribute. This is quite easily set up; all you need to do is use
the Connection Editor to connect it to the Z rotation on the L_ConToe joint ( Fig-
ure 12.41 ) . You can see this connection working in Figure 12.42 .
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