Game Development Reference
In-Depth Information
FIGURE 12.40
The Toe_Rotate in action
Notice that the joints on the control foot do not move. This is not a problem,
though; all we will see when the character is completed is the actual geometry
moving.
4.
Next is the Tip_Toe attribute. This is quite easily set up; all you need to do is use
the Connection Editor to connect it to the Z rotation on the L_ConToe joint (
Fig-
ure 12.41
)
. You can see this connection working in
Figure 12.42
.