Game Development Reference
In-Depth Information
FIGURE 12.38
Moving the IK handle's pivot makes the toe stick out to the side.
1.
Select the L_ToeIK handle and group it to itself (Ctrl+G/Cmd+G). Rename the
new group L_ToeRotate.
2.
Edit L_ToeRotate's pivot point, snapping it to L_ConBall.
3.
Using the Connection Editor, connect the Toe_Rotate attribute on the LeftFoot
icon to the Rotate Z of L_ToeRotate (
Figure 12.39
). Now when you adjust the
Toe_Rotate attribute, the toe will “tap”—rotate up and down (
Figure 12.40
).