Game Development Reference
In-Depth Information
FIGURE 12.38 Moving the IK handle's pivot makes the toe stick out to the side.
1. Select the L_ToeIK handle and group it to itself (Ctrl+G/Cmd+G). Rename the
new group L_ToeRotate.
2. Edit L_ToeRotate's pivot point, snapping it to L_ConBall.
3. Using the Connection Editor, connect the Toe_Rotate attribute on the LeftFoot
icon to the Rotate Z of L_ToeRotate ( Figure 12.39 ). Now when you adjust the
Toe_Rotate attribute, the toe will “tap”—rotate up and down ( Figure 12.40 ).
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