Game Development Reference
In-Depth Information
Our next task is to add controls to the toes, making it easier to pose the feet. To begin, we
need some dynamic attributes added tothe footicons; whenconnected, these will drive the
toe and foot animation.
1. Select both the foot icons and go to Modify > Add Attribute. The default options
are set just as we want them to be, so simply type in the names for each attribute
and click Add. Call these Ball Rotate, Toe_Rotate, Tip_Toe, and Foot_Twist.
Now we will use Maya's Connection Editor to wire the attributes up. This tool dir-
ectly connects one attribute to another; for example, our Ball_Rotate attribute will
connect to the L_ConBall's rotate Z attribute. Then when we adjust the
Ball_Rotate attribute's value, the actual joint will rotate for us even though we are
not directly rotating it.
2. Open the Connection Editor window ( Figure 12.35 ) by going to Window > Gener-
al Editors > Connection Editor.
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