Game Development Reference
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3. Reverse the order of the joints creating the reverse foot. This is easily done by se-
lecting the end toe joints and going to Skeleton > Reroot Skeleton, which rear-
ranges the order of the control foot. As you can see in Figure 12.30 , bottom, the
last joint becomes the first joint.
4. Now that you have the basic joints to create the control feet, go through them and
rename each joint, starting with L_ConToe, L_ConBall, and finally L_ConAnkle.
Do the same for the right foot (using a prefix of R_, of course).
5. Now bring in the icons; import the file Icon_Foot.mb ( Figure 12.31a ). Following
Figure 12.31b , position the icon so it's on the outside of the left foot.
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