Game Development Reference
In-Depth Information
FIGURE 12.29 Kila's arms, fully rigged
When you're ready, start at the top and follow the instructions in this section to rig Grae's
arms and hands. Save him as Grae_ArmRig.mb.
Leg and Feet Controls
Therigforthelegsisquitesimilartothearms.Weneedtocreatecontrolfeetthatwillhelp
us to drive the feet, add IK connecting the control feet to the main feet, and finish them off
by adding further dynamic attribute-driven controls.
Because Kila's and Grae's feet are quite different, we will examine in detail the steps for
creating the control feet for both characters.
Basic Control Feet for Kila
Let's start by creating the basic feet that will control Kila's legs. After these are in place,
we can add controls for animating the toes and knees.
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