Game Development Reference
In-Depth Information
Full Animation of the Fingers
The quick hand poses are normally all you will need for in-game animation. The problem
facing you now is that you can't edit the fingers individually because they are locked by
the driven keys. We will now add full animation functionality back into the hands.
Note
Before you implement full animation into your rig, check with your man-
ager; it may be that you don't need these controls and so don't need to
spend time implementing them.
1. Import the icon file named Icon_Hand.mb. This contains a group called LeftHand,
which contains individual finger icons.
2. Snap the main LeftHand group to the left wrist joint by holding V, and adjust the
overall scale so it matches the size of the hand joints ( Figure 12.25 ) .
FIGURE 12.25 Import and position the hand icon.
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