Game Development Reference
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FIGURE 12.22 Add Fist, Curl, Point, and Splay attributes to the wrist joints.
5. Repeat steps 2 through 4 to add attributes called Curl, Point, and Splay ( Figure
12.22 ) .
With these dynamic attributes added to the wrists, we next need to wire them up to the fin-
gers.Todothis,wewillusethe Set Driven Keys options (Animate>SetDrivenKey>Set).
Set Driven Keys links one attribute to another (on the same object or a different one) using
key frames. Unlike normal keys in Maya, driven keys are not set at specific times in the
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