Game Development Reference
In-Depth Information
FIGURE 12.22
Add Fist, Curl, Point, and Splay attributes to the wrist joints.
5.
Repeat steps 2 through 4 to add attributes called Curl, Point, and Splay (
Figure
With these dynamic attributes added to the wrists, we next need to wire them up to the fin-
gers.Todothis,wewillusethe
Set Driven Keys options
(Animate>SetDrivenKey>Set).
Set Driven Keys links one attribute to another (on the same object or a different one) using
key frames. Unlike normal keys in Maya, driven keys are not set at specific times in the