Game Development Reference
In-Depth Information
8. Create two display layers for the skeleton and rig controls, assigning the appropri-
ate elements to each.
With Grae at the same stage now as Kila, we can proceed with the rig on Kila.
Wrist Controls
Like the shoulders, the wrist's rotations should be independent of the forearm's. This will
givetheanimatorgreaterfreedomwhenanimating,becausethehandcanbepositionedand
will stay in that pose regardless of how the rest of the character animates.
1. On the left arm, hide the selection handle you made visible for the control wrist
joint (we are going to create a new wrist control, so we don't need this selection
handle to be visible anymore). Select the control wrist and go to Display > Com-
ponent Display > Selection Handle.
2. Duplicate the control wrist joint and move it back slightly ( Figure 12.20 ). Rename
it to L_ConHand.
FIGURE 12.20 Duplicate the control wrist joint.
Again here, we need to retain the correct orientation, so we are using a duplicate of
the wrist joint as the main controller.
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