Game Development Reference
In-Depth Information
FIGURE 12.17 The arm with IK applied
The basic IK is now applied, but using the IK handle as an animation tool can cause prob-
lems because its translations cannot be frozen. We need all the main animation controllers
to have default values of zero; otherwise, we might discover problems when we want to
returntothedefaultpose,orifweneedtotransferanimationbetweensidesofthecharacter
or to other characters.
Inadditionthereiscurrentlynovisualaidtotelluswherethepolevectoris,sowewilladd
anicontotellusthis.Thatway,wealwaysknowwheretheelbowispointing,andwehave
a means of easily positioning it.
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