Game Development Reference
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FIGURE 12.15 The shoulder's orientation is no longer affected by the clavicle.
7. Continue this procedure, orient-constraining the main elbow to the control elbow,
and the main wrist to the control wrist joints.
The control arm is eventually going to lie over the main arm, so we need to make it easier
to select. Here is where we will use Maya's selection handles.
1. Select each joint in the control arm and go to Display > Component Display >
Selection Handles. You will see the handles appear at the center of each joint.
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