Game Development Reference
In-Depth Information
FIGURE 12.12 Lock the shoulder's rotation so it's not dependent on the clavicle.
Begin by loading the file Kila_Skeleton.mb.
1. Select the left shoulder joint and create a duplicate of the arm, making sure to set
Group Under in the Duplicate options to World. This ensures that the new arm is
not parented to the spine or any other joint.
Move this duplicate back slightly so we can see it ( Figure 12.13 , middle). This
will be the control arm.
FIGURE 12.13 Duplicate the arm and remove the fingers to create a control arm.
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