Game Development Reference
In-Depth Information
FIGURE 11.34 Kila's completed skeleton with the cleaned-up rotational axes.
Grae's skeleton can be adjusted in exactly the same way as Kila's. Go ahead and work on
this next, updating the file Grae_Skeleton.mb.
Repositioning the Characters
Before we move on to Chapter 12 , there is one final thing to check in our characters so far:
their overall position in Maya.
Switch to the side view and make sure the grid is enabled (Show > Grid). You will see that
thecharacters arenotalignedwiththeworldcorrectly(theleftpanelsof Figures 11.35 and
11.36 ). The two thick black lines of the grid show the world's root; the horizontal one is
our floor.
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