Game Development Reference
In-Depth Information
FIGURE 11.34
Kila's completed skeleton with the cleaned-up rotational axes.
Grae's skeleton can be adjusted in exactly the same way as Kila's. Go ahead and work on
this next, updating the file Grae_Skeleton.mb.
Repositioning the Characters
Before we move on to
Chapter 12
,
there is one final thing to check in our characters so far:
their overall position in Maya.
Switch to the side view and make sure the grid is enabled (Show > Grid). You will see that
thecharacters arenotalignedwiththeworldcorrectly(theleftpanelsof
Figures 11.35
and
11.36
). The two thick black lines of the grid show the world's root; the horizontal one is
our floor.