Game Development Reference
In-Depth Information
FIGURE 11.30 Fix the orientation of the feet.
2. Now reset the ankle joints. They will inherit the world pivot, making them nice
and flat.
3. With the ankles set, you can select the rest of the foot joints and run orJnt on them
( Figure 11.30c ).
4. Parent the ankles back to the knees ( Figure 11.30d ) .
The feet aren't finished yet—we still need to fine-tune them. Look from the top
view, as seen in Figure 11.31 , top. Although the axes are flat, which is how we
want them, they don't match the orientation of the foot. Each foot points slightly
outward, whereas the axis is pointing dead ahead. We need the axis to match that
shown in Figure 11.31 , bottom.
FIGURE 11.31 We now need to adjust the orientation from the top view.
5. Go up to the status line and select the Select By Component Type button, the
second button from the left in Figure 11.32 .
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