Game Development Reference
In-Depth Information
Tip
Make sure to double-check against your own hand to verify the proper ef-
fect is achieved, particularly for the thumb.
The last joints to tackle are in the legs. Starting from the hip, select each joint and press
orJnt. As you can see in Figure 11.29 , this works well on the legs. The feet, however, are
atanangle.Wewantthepivotstobeflat(anaxisflatandparallelrelativetothegrid)while
also being aligned with the foot; otherwise, when we rotate the feet, they will skew off to
one side.
FIGURE 11.29 Reorient the rotational axes on the legs.
We could try resetting the ankle joints, but this won't work; they will only inherit the pre-
vious joint's pivot. So what we do is this:
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