Game Development Reference
In-Depth Information
FIGURE 11.16 Grae's basic skeleton.
For both the basic skeletons that now exist inside each of our characters, we can improve
on the way they animate by adding extra joints on top of the fundamental ones.
Additional Joints
Working with the fundamental skeleton is ideal for animating a character's main body, but
what about other areas such as the eyes, Grae's wings, Kila's hair, and even her chest? To
make the character appear more realistic, these areas should animate, too.
Eyes
KilaandGrae'seyesneedtheabilitytomove,sofirstwewillcreatejointstoanimatethem.
Follow these steps for both characters, as their eyes will work the same.
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