Game Development Reference
In-Depth Information
FIGURE 2.14 The front and side image planes, seen from the perspective view.
5. Looking through the perspective view now, things might seem a little confusing,
but this can be fixed. We simply need to move the two images so that they do not
intersect.
Select the side image by dragging the mouse over a corner of the image plane.
Look in the Channel Box, which now shows the attributes available for the side
view ( Figure 2.15 ) . At the bottom, under the heading Inputs, you can see the im-
age plane, named imagePlane2.
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