Game Development Reference
In-Depth Information
1. Switch to the front view and go to Skeleton > Joint Tool to begin building in the
joints for Kila's arm, starting with the clavicle, or collarbone ( Figure 11.3 ) . Then
build joints for her leg, starting at the hip.
FIGURE 11.3 For the arm, begin the joints with the clavicle rather than the shoulder.
After placing each joint, you can manipulate its position by clicking on it with the
middle mouse button. Press Enter to complete each chain. Make sure the joint
chains for the arm and leg appear straight when you're looking at them from the
front.
2. Next, using the top and side views, position all the joints of the arm and leg so that
they lie down the center, or close to it, of the geometry ( Figure 11.4 ).
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