Game Development Reference
In-Depth Information
Grae's teeth and claws hold a lot of polygons and will ultimately not be seen from
a distance. Try removing the back faces from his teeth first.
If you are struggling to meet your LOD limits, consider removing the wings com-
pletely when he is far from the camera—but this is something you'd want to check
out with your manager first.
Remember to consider the hands for reduction as well as the limbs. Their need to
deform correctly fades, the farther they get from the camera.
When finished, save your work as Grae_LOD_Prep.mb. You can see Grae's LODs in Fig-
ure 10.57 .
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