Game Development Reference
In-Depth Information
FIGURE 10.55 Optimize the torso area.
Our final level of detail weighs in at 120 polygons. She's not much to look at ( Figure
10.56 ) , but you have to remember she will never be seen this close in the game. Rename
the final group and display layer to represent the polygon count (Kila_120) and save the
file as Kila_LOD_Prep.mb.
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