Game Development Reference
In-Depth Information
FIGURE 10.42
Reduce the hands to basic shapes.
4.
The arms currently have five divisions around the axis, so we can reduce them
down to four (
Figure 10.43
)
. Select the edges at the very front of the arm, and col-
lapse them.
FIGURE 10.43
Optimize the arms down to basic shapes.
5.
Now you can remove the polygons that add shape to the arms, shown in
Figure
it's safe to remove them.
6.
Moving on to the hair now, this can be reduced to a basic box shape like the one in
Figure 10.44
,
right. You can even remove all of the internal geometry, if any still
exists.