Game Development Reference
In-Depth Information
FIGURE 10.40 LOD 3 up close
We are beginning to see some dramatic alterations to Kila's geometry. When we are fin-
ished with the next two LODs, she will be almost unrecognizable up close.
LOD 4: 500 Polygons
Figure 10.41 shows the next LOD's distance from the camera. As you can see, we are get-
ting quite far from our character and can no longer see any details. All we can see is her
basic shape.
Search WWH ::




Custom Search