Game Development Reference
In-Depth Information
FIGURE 10.38
Belt reduction
2.
Collapse every other set of edges, removing every second polygon (
Figure 10.38b
and
c
).
3.
Adjust the shape of the belt so it does not cut through the character model (
Figure
4.
To complete this LOD, reduce the shoes until they resemble
Figure 10.39
, right.
FIGURE 10.39
The optimized shoe
LOD3isfinished.Lookatthepolygoncounttomakesureyouarebelowthelimitof1000.
Good—the final count is 794, well under the limit. Rename both the geometry group and
the display layer toreflect this number.
Figure 10.40
showsthe third level ofdetail; as you
can see, Kila is now starting to look quite different from her original form.