Game Development Reference
In-Depth Information
FIGURE 10.38 Belt reduction
2. Collapse every other set of edges, removing every second polygon ( Figure 10.38b
and c ).
3. Adjust the shape of the belt so it does not cut through the character model ( Figure
10.38d ) .
4. To complete this LOD, reduce the shoes until they resemble Figure 10.39 , right.
FIGURE 10.39 The optimized shoe
LOD3isfinished.Lookatthepolygoncounttomakesureyouarebelowthelimitof1000.
Good—the final count is 794, well under the limit. Rename both the geometry group and
the display layer toreflect this number. Figure 10.40 showsthe third level ofdetail; as you
can see, Kila is now starting to look quite different from her original form.
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