Game Development Reference
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FIGURE 10.29 Collapse every second vertical strip of polygons.
The legs are now sufficiently reduced. Remember to use LOD 2 as a template to fill them
out, since they will have thinned down when the edges were collapsed.
Torso Reduction
Compared to the rest of the model, the torso now looks out of character; it has too much
detail. We need to remove some of this detail to bring it in line with the rest of her reduced
geometry.
1. Select the edges highlighted in Figure 10.30a , just at the base of her spine, and
collapse them as shown in Figure 10.30b .
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