Game Development Reference
In-Depth Information
FIGURE 10.24 Adjust the fingers to get a mitten-type hand.
2. Remove the finger ends, flattening out the end of the hand ( Figure 10.24c ).
3. Work on the whole hand, reducing the overall detail, and remember to fix the UVs
afterward.
You should now have a low-polygon mitten-type hand like the one shown in Figure
10.24d .
The reduced hands can now be used to guide optimization of the arms.
Limbs Reduction
Because we reduced the hands, triangles will have appeared at the wrist area ( Figure
10.25 ) . This is because the sections there no longer match up to the ones where the hands
attach to the arms.
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