Game Development Reference
In-Depth Information
FIGURE 10.24
Adjust the fingers to get a mitten-type hand.
2.
Remove the finger ends, flattening out the end of the hand (
Figure 10.24c
).
3.
Work on the whole hand, reducing the overall detail, and remember to fix the UVs
afterward.
You should now have a low-polygon mitten-type hand like the one shown in
Figure
The reduced hands can now be used to guide optimization of the arms.
Limbs Reduction
Because we reduced the hands, triangles will have appeared at the wrist area (
Figure
attach to the arms.