Game Development Reference
In-Depth Information
FIGURE 10.21 Make the outer hair solid before extending it down.
5. Extend the hair down to roughly match its original length on the higher-resolution
model ( Figure 10.21 , right). It doesn't have to be exact; we can edit it more pre-
cisely in the next step.
6. Because we have removed polygons, the overall shape of the hair will be less full.
Make the LOD 2's display layer visible, turning the display type to Template. This
will show the second LOD's geometry as a gray wireframe over the current model
( Figure 10.22 , left).
FIGURE 10.22 Use the wireframe of LOD 3 as a template to thicken the hair.
Search WWH ::




Custom Search