Game Development Reference
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FIGURE 10.19 Dolly out to about half the size of LOD 2.
Note
We could even go lower than 1000 for LOD 3. Just because we have a
limit doesn't mean we must hit it exactly; we just can't go over it. If areas
are not seen, then there is no use for them, so we may as well delete them.
5. Let's first remove obvious things that can't be seen. This version of the model will
not have any facial animation because you simply won't be able to see it, so you
can remove the inner mouth, including the teeth, and weld her lips together.
6. Remove her eyes and her ear; they won't be seen, either.
7. Both inner layers of her hair can go, too. We can adjust the outer layer to com-
pensate for this loss.
With these elements removed, we are down to 2692, so let's zoom in and begin reducing
the main geometry.
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