Game Development Reference
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FIGURE 10.10 Adjust the new right hand's UVs.
10. To finish your work on the pose, clean up all the geometry in the scene. Go to Edit
> Delete All By Type > History. You have to delete the history first because (even
though none of the geometry is still parented to the locators) the locators are still
attached to the geometry via history. Once the history is cleared, you can safely de-
lete the locators.
11. Finally, save the scene as Kila_Pose.mb.
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