Game Development Reference
In-Depth Information
FIGURE 10.9 Adjust the orientation of the hand before bending the fingers.
6. Adjust the fingers so they are like the ones in Figure 10.9 , right, bending them into
a more relaxed pose. Look at your own hand for reference.
7. When you are happy with the shape of the fingers, reset the hand rotations back to
zero in the Channel Box or by using the Modify > Reset Transforms tool, returning
the hand back to its correct orientation.
8. Duplicate the left hand to create the right hand.
Note
Make sure you snap the pivot point back to the world's center before you
mirror it. Press Insert to activate the pivot point and then hold down X,
which will snap the point to the grid as you move it.
9. With the right hand selected, open the UV Texture Editor and adjust the UV's so
the back of the hand is over the section that does not have the tattoo on it. You can
see this in Figure 10.10 .
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