Game Development Reference
In-Depth Information
2. Work your way around the shoulders, merging the vertices so that they lie in
between the arm and torso geometry ( Figure 10.7 , right).
FIGURE 10.7 Weld the vertices around the shoulders.
3. As you can see in Figure 10.8 , left, the shoulders are no longer shaped correctly,
so work the vertices and smooth out both shoulders ( Figure 10.8 , right).
FIGURE 10.8 Smooth out the shoulders.
Tip
Remember—to keep the shoulders symmetrical, select the opposing ver-
tices and move them at the same time. If the vertices need to be moved
away from or toward each other, simply use the Scale tool instead of
translation.
Now that the shoulders are repositioned and smoothed out, let's reposition the fingers.
Search WWH ::




Custom Search