Game Development Reference
In-Depth Information
FIGURE 10.4 Create a locator and position it at the shoulder pivot.
2. To make the rotation more precise, switch to the top view ( Figure 10.4b ) and ro-
tate the locator to match the orientation of the arm ( Figure 10.4c ) . This rotation
should only be around the Y axis.
3. Duplicate the locator, and make the Translate X and Rotate Y attributes negative
values. This mirrors the locator for the other arm ( Figure 10.4d ).
4. Now select the arm geometry for the first arm, then the hand, and then the locator
last. To parent them, press P.
Do the same for the opposite arm, parenting the arm and hand to the other locator.
Note
By selecting the locator last, you are telling Maya that you want the ob-
jects you selected first to be parented to the locator.
5. The rotations must be exactly the same on either side, so we will activate snapping
on the Rotate tool. Double-click the Rotate tool icon, opening up the tool's options
( Figure 10.5 ) .
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