Game Development Reference
In-Depth Information
maining ones using a method called
dithering
. The options are None, Diffusion,
Pattern, and Noise.
Figure 9.56
shows the results of applying these options. I find
Pattern to be the best choice here, but it does depend on the image you are redu-
cing and your personal tastes.
FIGURE 9.56
Effects of the different Dither options (See page C15 for color version.)
Figure 9.57
shows how reduced the bit-depth affects Kila. Although it does look
pixelated in areas, there isn't much of a difference, and with a little work touching
up the texture you won't see any noticeable degradation.
FIGURE 9.57
The 24-bit and 8-bit comparison. (See page C16 for color version.)