Game Development Reference
In-Depth Information
maining ones using a method called dithering . The options are None, Diffusion,
Pattern, and Noise. Figure 9.56 shows the results of applying these options. I find
Pattern to be the best choice here, but it does depend on the image you are redu-
cing and your personal tastes.
FIGURE 9.56 Effects of the different Dither options (See page C15 for color version.)
Figure 9.57 shows how reduced the bit-depth affects Kila. Although it does look
pixelated in areas, there isn't much of a difference, and with a little work touching
up the texture you won't see any noticeable degradation.
FIGURE 9.57 The 24-bit and 8-bit comparison. (See page C16 for color version.)
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