Game Development Reference
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texture pages for other characters. If we reduced the 256x256 pages to 128x128, we will
save an additional 144 KB each.
This is all well and good—but how do the characters look after this sacrifice? On first
glance, there doesn't seem to be much difference, but on closer inspection you can see that
a lot of the detail has been lost. Also, some areas are slightly more blurred and pixelated
than before the reduction.
Have a look now at the close-up shots in Figure 9.54 . Getting in closer to the character
makes it a bit more obvious that the pages are reduced.
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