Game Development Reference
In-Depth Information
FIGURE 9.44 Grae's specular and bump maps
First we will apply the specular map. To apply a specular map, we first need to change the
shadertype.Lambertsaregoodforusewithmattesurfaces,butwecannotapplyaspecular
map to this because it doesn't have the ability to be shiny. So we'll use a Blinn.
1. Open up the attributes for the Grae_Body material ( Figure 9.45 , left).
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