Game Development Reference
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6. As you did with the eye highlights, create a new UV snapshot to work from, im-
porting it into the .psd file in Photoshop.
7. As seen in Figure 9.38 , draw the texture for the eyelashes on the alpha page, leav-
ing the same section on the main color page black.
FIGURE 9.38 Update the alpha map to include the eyelashes.
8. Edit the alpha channel, updating the image. Flatten and save.
Whatyoushouldhavenowarebetter-lookingeyelashesonyourmodel,asshownin Figure
9.39 .
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