Game Development Reference
In-Depth Information
4. Using the base hair color, carefully sketch in the hairline at the top of her forehead,
applying the Blur tool to smooth it out a little. This will help break up the currently
solid hairline.
Originally, the eyelashes were to be left black, but after consulting with the lead artist it is
agreed that they would benefit from additional detail. We have the texture space available,
so we will add this eyelash detail later on in the chapter.
Note
You will find while working with your manager that the specifications of a
character will often change, and the look may deviate somewhat from the
main concept artwork. If lots of changes are planned, don't be afraid to
voice your own opinion—schedules are very important, so if changes look
like they're going to take an extra three weeks, let your manager know
this. And do it before you begin editing; it may turn out that you won't
have time to implement the changes. You don't want to end up having to
cram three weeks of work into one.
Let's move on now and focus on the elements at Kila's waist.
Waist Area
At the waistline, we have two main areas we can enhance. Kila has a chain that wraps
around her stomach, acting as a belt. Below that, it looks like her navel is pierced, so we
shouldimplementthis,too.Finally,there'sthebelt,whichneedsthebuckleandsomeother
details added to it.
You can see all of these details in Figure 9.17 .
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