Game Development Reference
In-Depth Information
FIGURE 9.16 Add detail to her face, including the eyes, eyebrows, and hairline. (See
page C13 for color version.)
Remember—if you are at all unsure about how something should look, refer to a photo-
graphic reference. You can also search online for other artists' texture pages—just don't
use the actual images in your artwork.
1. First, draw in the pupils and iris outlines of the eyes, but don't add any highlights
to the texture; we will be putting these in later. Adding these eye elements will
really make a difference—Kila will no longer look like a zombie!
The background text states that Kila's eyes will glow. You don't need to be con-
cerned about that here because it can be better achieved by using an in-game ef-
fect.
Use a light gray rather than pure white for the “whites” of Kila's eyes. No one's
eyes are pure white—more importantly, though, the light gray will make the high-
lights we will create later stand out nicely.
2. Next, give her some eyebrows; these will help remarkably to complete the look of
the face.
3. In the concept render, Kila has very dark eyes with pink eye-shadow, so implement
these into the texture next.
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