Game Development Reference
In-Depth Information
FIGURE 9.14 The texture pages with darker tones added (See page C4 for color version.)
Notice in Figures 9.13 and 9.14 that I have added the shadows that are cast by her hair,
belt, and crop top, and in the crotch of the jeans. Although a few game engines do allow
thecharactertoreceiveshadowscastbyitself,addingtheseshadowsintheimagewillhelp
give depth and detail to areas where none exists.
We are coming along well with the textures. We have added highlighting to them, to
provide detail and form to the model. Next, we'll go in and add compelling details such as
her hair, eyebrows, and tattoo.
Final Texture Details
To complete the main textures, we need some particulars that don't yet exist. In addition to
enhancements for her body and face, we will also add Kila's teeth and tongue. Figure 9.15
shows the model with all these final details included.
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