Game Development Reference
In-Depth Information
3. Using the Blur tool, work your way around and blur the edges of the areas you just
painted ( Figure 9.9c ).
4. You want the lighting to be more subtle here, so set the layer's Opacity to around
40%, toning down the lighter shades ( Figure 9.9d ).
5. Using the Lasso tool, select the areas that overlap onto the crop top, and go to
Image > Adjustments > Desaturate. This will turn them from the lighter skin tone
to white, which will work better for the T-shirt.
6. Use the Eraser tool to sharpen up some of the edges that are too blurred around her
stomach muscles. Work on the area until you are happy with the results; take a
look at Figure 9.9e .
7. Save the image as a .psd. Then, hiding the UV Layout layer first, flatten it and
overwrite the KilaBody.tga file.
8. In Maya now, reload the Kila Body texture. What you should see is the texture ap-
plied as in Figure 9.10 , left.
FIGURE 9.10 Set Use No Lights to see the character unlit. (See page C2 for color ver-
sion.)
9. To get a better idea of the texture's placement, go to the panel's Lighting menu and
select Use No Lights. The image will now look like the one in Figure 9.10 on the
right.
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