Game Development Reference
In-Depth Information
2. Look at Figure 8.84 ; these elements are already positioned correctly. To create a
UV snapshot, the elements you want to capture must lie in the upper-right corner
of the grid. This is the only area that Maya considers (positive 0 to 1 texture co-
ordinate space) when saving out a UV snapshot image. Anything outside of +1u,
+1v is ignored.
FIGURE 8.84 The head UVs in the correct position
So you are ready to create the base for the first texture page.
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