Game Development Reference
In-Depth Information
While you are doing this scaling, you can begin to rearrange the UVs into their respective
texturepages.Usethemaingridtohelpyouplacethem.Ourbudgetistwo512x512texture
pages, so we can make use of this by dividing the UVs into three separate pages.
Note
As a general rule, texture pages must conform to specific sizes, in powers
of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512, etc.). To be certain of what you are
required to use, consult your manager.
4. The first page to set up will contain the main head and hands, along with the feet
and belt. This will be exported as a 256x256 texture page.
5. In the next page, place all the main body parts. This will be a 512x512 page be-
cause we will need more detail in the body.
6. Place the hair on a third texture page, also 256x256 in size. Parts of this page will
be transparent, so we will keep it separate.
You can see the final UV layouts in Figure 8.81 .
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