Game Development Reference
In-Depth Information
FIGURE 2.1 A basic directory structure
Preparing the Work Environment
Now that you know where to store your artwork, you can begin to prepare your working
environment.
Scanning in the Model
First,youneedtoscaninyourmodelsheet.Byhavingtheseimagesavailableonyourcom-
puter, you can import them into Maya and use them as a guide when you begin to build the
model. Many developers find this arrangement to be a much better way to work because
you can ultimately create a more precise model. Attempting to model from memory or by
referring to hard copy references will ultimately lead to errors, and the proportions of the
final models will likely be off.
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