Game Development Reference
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FIGURE 8.65 Hair UV mapping applied and adjusted at the forehead
To finish the UV work on the Kila model, we still need to work on the hands and the belt.
Let's look at the hands next.
Hand UVs
The hand is another area to which applying mapping is relatively simple.
1. Begin by applying planar mapping downward on top of the hand, adjusting it to
match the orientation ( Figure 8.66 ) .
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